DO NOT DOUBLE JUMP TOURNEYS: In fairness to your opponents (as well as partners during doubles) please do not double jump tourneys. If the next host notices you are still playing the tourney before, they will remove you from their tourney to avoid penalties - but they are not always able to notice, especially in larger tourneys. If you are called to a table and it discovered you are still in the last tourney, you will be dq'd from both tourneys. If in doubles, you will dq and subs will be provided for your partners so they do not have to be punished as well.
HOW TO SET A TABLE CORRECTLY
*** BRATS DO NOT RECOGNIZE OR ACKNOWLEDGE 3s AS A CANASTA—IT IS ONLY FOR POINT VALUE ***
SET TABLE
: 60 Second Timer ~ 2 Draw ~ 1 or 2 Canasta, depending upon the game ~ Allow Wilds on Opening
Meld ~ Allow Players to Replace Computer ~Do Not Limit Player (rating) ~ Allow Watchers ~
Do Not Mute Watchers ~Do Not Allow Watchers to See Hand ~ Unrated ~ Make Private, Using League Password..
REPORTING
In Tournaments, Both Players Post In The Lobby (Host Name****** Winner // Loser) To Be Sure There Is Not Disagreement,
And The Host Reports The Win/Loss To Case's Ladder.
TIMERS
All tables have 40 minutes to complete the game once tables are called by host
If a player is missing the following timer rules apply - First timer 10 minutes (5 if at another table); 2nd timer 5 minutes; 3rd timer is DQ. These timers are subject to change when playing Swiss and one-hand high games.
GAMES AND TABLE SETS
UNIVERSAL RULE
Unless An Action Is Specifically Forbidden, You May Assume It Is Allowed, Following Regular Canasta Play
10-4
Set 2/2 - 2500
Your initial meld each hand must be made with 4s OR 10s only, You may use wilds in your initial meld, You must wait until your next turn to meld any cards other than 4s OR 10s. Once your 4s OR 10s are melded you can meld and canasta anything you wish.
19 BRATS
Set 2/1 - 2500
You may only canasta Aces and 9s. These canastas must contain wilds. You can meld anything, but only canasta Aces and 9s
28 DAYS
Set 2/2 - 5000
8s must be in forst meld each hand. Jokers may be used with 8s BUT NOT 2s. Other cards may be used to make first meld.
357 MAGNUM
Set 2/2 - 5000
You must have a Red 3 before you meld anything. Must meld 5s and 7s before you canasta. You may ONLY CANASTA once 5s and 7s are on the table .
38 SPECIAL
Set 2/1 - 5000
You can't go out until all of the Red 3s are on the table. You must have a canasta for each Red 3 you have (Minimum 1). 8s block the pile just like Black 3s. You can only meld 8s (without wilds) when going out with no discard.
4 LEAF CLOVER - NT
Set 2/2 - 5000
You may not pick up the pile. You can meld anything at anytime and you can go out. If you get all 4 RED THREES you automatically win.
6 Packs
Set - 2/2 - 5000
Your initial meld of each hand must be a 6 Pack (example: 5-5-5-5-5-5). You may use wilds to make the group of 6 (example: 5-5-5-5-2-2). You can meld more than one 6 Pack in your first meld of each hand, but only 6 Packs (no canastas are allowed). You can pick up the pile, as long as top card goes into a 6 Pack. You must wait until your next turn before you can meld anything else or make canastas.
6th SENSE
Set - 2/2 - 2500
6s must be melded first. You may use wild cards, however you must wait until your next turn before melding anything else. You must canasta 6s before you canasta anything else.
7 BRIDES FOR 7 BROTHERS
Set 2/2 - 5000
7s, Queens and Kings must be melded before making any canasta.
7 UP
Set 2/2 - 2500
You must meld 7s first - wilds okay. You must wait until your next turn to meld anything else or take the pile. You may only canasta 7s through Aces.
9th Gate
Set 2/2 - 5000
You must canasta 9s before anything else. Once one player has made a canasta in 9s, both players are free to canasta what they wish, HOWEVER, if you make the canasta in 9s, you must wait till next turn before you canasta anything else.
***** A *****
ACES OUT
Set 2/2 - 5000
You must have exactly 3 Aces (no wilds) melded to go out.
ANYTHING BUT THAT
Set 2/2 - 5000
Whatever the first card on the pile is, you cannot meld at any time during that hand. All rest is regular canasta EXCEPT ... If the first card is a 2 or JOKER then NO WILDS can be played during that hand only (which means only natural canastas can be made that hand).
***** B *****
BACK AND FORTH
Set 2/2 - 5000
Hand 1 is No No (no pile - no out). Hand 2 is Regular Canasta. Hand 3 is No No. Hand 4 is Regular Canasta. Back and forth until 5000. Confirming which hand you are on does not constitute table talk.
BACK TO BACK
Set 2/2 - 5000
Hand 1 - 4s and 5s must be in initial meld. You may use wilds and other cards to create initial meld but make sure 4s and 5s are in first meld. Hand 2 - 6s and 7s must be in initial meld. Hand 3 - 8s and 9s. Continue on until game is won. If you get to Aces, then Aces alone must be in initial meld. Anything after that is regular canasta.
BASEBALL
Set 2/2 - 5000
You can only go out if you have EXACTLY 3 Canastas. 3s do NOT count as a canasta
BEAT THAT
Set 2/1 - 5000
You MUST Canasta a higher card than is showing on either side. If you or your opponent canasta 4's, the next canasta MUST be 5's or HIGHER. When Aces have been Canastad NO more canastas can be made by EITHER player but you can meld anything
BEAT THAT BRAT
Set 2/2 - 5000
Initial meld - the first person to meld will count and post at table the number of sets it took to do so. (Example: If first melder plays Kings and Queens to make 50 meld - then they would say "two sets"). The opponent then cannot meld initial meld unless they can set using at least one more set. (Example: Jacks and 7s and 5s - they would announce 3 sets). This is for initial meld, each hand only. It does not matter how many cards are in each set, just count the sets. Wilds may always be used. Easy to do until you reach 120 meld.
BLACK BEAUTY
Set 2/2 - 5000
You MUST Meld With At Least 1 Black Card In Each SET. Jokers and 2's are Not Black. ~ Melding RED Sets Only Is A Dq. This is for all melds throughout the game.
BONANZA
Set 2/2 - 2500
Only ODD cards may be melded. Odd cards are 3, 5, 7, 9, Jacks, Kings, Aces and Jokers. You may pick up pile and go out.
BOOKENDS
Set 2/2 - 5000
You must meld 4s and Aces first meld. You must wait until your next turn to meld or canasta anything else. You may go out at any time. You may freeze and pick up the pile
BRATTY ACES
Set 2/2 - 2500
First meld must be 2 Aces and 2 Wilds. You cannot play anything else until your next turn, then regular
canasta rules
BRATTY FOOTBALL
Set 2/2 - 5000
Regular canasta except you can only go out if both end zones (Aces and 4s) have been canastad. You can have as many canastas as you want, but do not go out unless Aces and 4s are among them.
BRATTY QUEENS
Set 2/2 - 5000
First meld each hand must contain Queens. You must canasta Queens to go out - Except if your opponent canastas Queens first, then you must canasta Kings to go out. Yes you may use wilds with Kings and Queens. Yes, you may pick up pile and go out.
BREAKS MY HEART
Set 2/2 - 5000
You can never pick up the pile if there is a Heart on top.
***** C *****
CALL 911
Set 2/2 - 2500
Your first meld, each hand, must be 9s and Aces only, You may use wilds with first meld. You must wait until your next turn to make other melds
CATCH 22
Set 2/2 - 5000
2s must be in first meld each hand.
CHECKERBOARD
Set 2/2 - 5000
If you make a red canasta then the next one has to be a black canasta, the next canasta has to be red. Alternate back and fort (black/red/black or red/black/red). A Red canasta is one WITHOUT wilds, a Black canasta is one WITH wilds. You may pick up pile and go out.
CHOP SUEY
Set 2/2 - 2 Hands only
First hand you may not pick up pile but you may use wilds. Second hand you may not meld wilds but you may pick up pile. High score after 2 hands wins. Regular canasta game rules
CINCO de MAYO
Set 2/2 - 5000
5s must be melded first, each hand. You may meld other cards in first meld w/5's. No Pile (can't pick up pile) until 5s are melded. 5s also block the pile. A natural canasta of 5s is an Auto Win!
COLT 45
Set 2/2 - /5000
Each hand has to have 4s and 5s in opening meld. You must make a canasta out of 4s OR 5s, before going out.
COMPROMISE
Set 2/2 - 5000
Regular Canasta until there are 35 cards left in the draw pile. When the draw pile has 34 or less cards left the game becomes NO TOUCH. If you pick up the discard pile when the draw pile says 34 cards or less you DQ
CORNER POCKET
Set 2/1 - /5000
You can meld anything, but you must have all 4 Corners (4 - 6 - J and A) before making any canastas. If you make a natural canasta in 8s (Sink the 8 Ball) you automatically win .
CRAZY 8s
Set 2/2 - 5000
8s block the pile like Black 3s. Can only meld 8s (without wilds) when going out with no discard.
CUPID'S ARROW
Set 2/2 - 2500
1st players discard, each hand, determines which card can't be melded or used for canastas that hand.
***** D *****
DEADMANs HAND
Set 2/2 - 5000
You must meld Aces and 8s in first meld. No pile until BOTH Aces and 8s are melded. You must canasta either Aces OR 8s (doesn't have to be both) before going out. A canasta in BOTH is an auto win
DETERMINATION
Set 2/2 - 5000
You can meld anything, but whoever makes first canasta determines which player does odd (5-7-9-Jack-King) or Even (4-6-8-10-Queen) canastas only. Canasta of Aces may be made by either player. The DETERMINATION starts over each hand.
DIRTY OLD MEN
Set 2/2 - 5000
You may not meld or canasta Jacks or Kings
DOUBLE TROUBLE
Set - 2/2 - 5000
Regular canasta throughout game EXCEPT... Two Red Canastas (no wilds) is an auto win
DR. PEPPER
Set 2/1 - 2500
You may only Canasta 10s & 4s.
***** E *****
***** F *****
FACELESS
Set 2/1 - 5000
No pile (Can't pick up the pile). Can't meld or canasta Js, Qs, or Ks.
FATAL 8s
Set 2/1
Whoever makes a canasta of 8s first, wins. Game ends at 2500 - highest over wins
FINISH ON TOP
Set 2/1 - 5000
Must have at least 1 more Canasta, each hand, than your opponent to go out.
FLASHING HOT JACKS
Set 2/2 - 5000
You may meld and canasta anything at anytime. If you make a RED (Natural) CANASTA in JACKS you win the game automatically
***** G *****
GET OUT OF DEBT
SET 2/2 2 HANDS
1st hand you do not meld, you just pick up cards and discard your HIGHEST. 2nd hand try to GET OUT OF DEBT by playing as usual. High score at the end of 2nd hand wins
GIRLS NIGHT OUT - NO TOUCH
Set - 2/1 - 5000
No Pile. You must meld Queens and Aces before going out You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out.
***** H *****
HEINZ 57
Set 2/2 - 5000
Must meld 5s and 7s to canasta. NO PILE until 5s are melded. Natural 7s and 5s auto win.
HIGH 5
Set 2/2 - 5000
You must Canasta 5s FIRST. Your second canasta must be HIGH (10, J, Q, K or Ace). You may not go out unless you have at least a canasta in both 5s and a high card. You can have more than 2 canastas, but other canastas must be AFTER the 5s and High. You may meld any cards at any time
HIT ME AGAIN
Set 2/2 - 2500
In this game you must have 5s and 10s in your initial meld only. You can use wilds but no other cards. The turn after 5s and 10s have been melded you can play anything else.
HOLD YOUR WILDS
Set 2/2 - 1500 only
You may not use wilds at any time. No freezing the deck - no wilds in meld. You may pick up pile - you may go out IF you don't use wilds to do so
HOLE IN ONE
Set 2/2 - 5000
You MUST meld KINGS OR JACKS in First Meld, other cards ok. You can NOT take the Pile Untill KINGS OR JACKS are Melded. Natural Canasta of ACES is an Auto Win as Hole in ONE.
***** I *****
ICE SCREAM
Set 2/1 - 5000
Do not pick up the pile unless it is FROZEN. This rule applies to the whole game. If the pile is not frozen when you pick it up, you are DQ'D. The rest if regular canasta.
ICED THREES
Set 2/2 - 5000
Discard pile can no longer be picked up once all Red 3s are on the board.
***** J *****
JACK AND JILL
Set 2/2 - 5000
First meld must contain both Jacks and Queens. You can't go out until you make a canasta out of Jacks OR Queens. Auto win if you make a canasta of both Jack AND Queens. Yes you may use wilds with Jacks and Queens. Yes, you may pick up pile and go out.
JUST CALL ME NUTS
Set 2/2 - Negative 1000
No Pile (can’t pick up the pile). Do not meld or canasta cards. Discard the lowest cards. First to negative 1000 wins.
***** K *****
KEEP IT EVEN
Set 2/1 - 5000
You can meld anything, but you can ONLY canasta all even numbered cards (2-4-6-8-10-Queen-Ace)
***** L *****
LADDER 49
Set 2/2 - 5000
You cannot meld or canasta 4s or 9s
LADIES FIRST
Set 2/2 - 5000
You must meld queens first every hand. You may meld other cards with the queens. You can't pick up the pile until queens are melded.
LAY THEM STRAIGHT
Set 2/2 - 5000
7s and 8s must be melded before you can go out
LEAP FROG
Set 2/2 - 5000
MUST meld 4's, 9's AND Aces TOGETHER in ONE meld before ANYTHING else. WILD CARDS in open meld ok. Cannot pick up pile or meld anything else till next turn.
LOVE & MARRIAGE
Set 2/2 - 5000
Canastas of both Queens and Kings is auto win.
Lover's Leap - 2/2 - 2500/500
LOVER'S LEAP
Set 2/2 - 5000
Initial meld must be all red cards (Hearts and/or Diamonds). 2s and jokers ok with inital meld. Next turn game is played Regular Canasta rules
LUCKY 13
Set 2/2 - 5000
You must meld 10s in first meld. You cannot go out unless you can do so with black 3s as final meld.
***** M *****
MAMA SAID SO
Set 2/1 - 5000
In this tourney the deck decides what game you will play for the entire game against that opponent. It will not change again until you change opponents, If the first card up is RED the entire game will be Regular Canasta rules except NO PILE, If the first card up is black the entire game will be Regular Canasta rules except NO OUT. If the first card is wild or 3 (black or red) the entire game will be NO-NO (No pile no out), Once again, you do NOT change games every time a new hand comes up
MYSTERIOUS QUEENS
2/2 - 5000
Queens and whatever top card on deck must be in first meld for that hand. You may use wilds and other cards in first meld, just make sure you have queens and top card or you will DQ. (example - top card is a 6, then queens and 6s must be in first meld). If top card is a black 3 or a red 3 or a wild is in the discard deck, then it is just queens to meld along with wilds and other cards.
***** N ******
NASTY 9s
Set - 2/2 - 5000
All 9's are like Black 3's. If there is a 9 on top of the pile you CANNOT pick it up. You CANNOT meld 9's EVER unless you are GOING OUT. Use your 9s to block the pile
NATURAL BLONDE
Set 2/2 - 5000
You cannot freeze the pile with wilds. You can only take the pile if you have a natural canasta already made
NICKLE AND DIME
Set 2/2 - 2500
In this game you must have 5s and 10s in your initial meld only. You can use wilds but no other cards. The turn AFTER 5s and 10s have been melded you can play anything else. (Must wait for next turn)
NINE to FIVE
Set 2/2 - 5000
You can only canasta 5s through 9s.
NO HANKY PANKY
Set 2/2 5000/2500
Play as regular Canasta except you can never meld 6s or 9s
NO MIDDLE MAN
Set 2/2 - 2500
Regular canasta rules EXCEPT you cannot meld or canasta 7s, 8s, 9s or 10s
NO NO
Set 2/2 - 5000
No pile (you cannot pick up the pile). No out (hit "no discard" with last card).
***** O *****
OLD MAID
Set 2/2 - 5000
Regular Canasta rules except Queens may only be used as discard - never melded
OMG
Set 2/2 - 5000
Each hand is played as Regular canasta until first Red 3 is drawn, then no one can meld or canasta anything until next Red 3 is drawn. If opening deal has one red 3, no one can meld until the 2nd one is drawn. If opening deal has two red 3s, no one can meld until the 3rd one is drawn. If opening deal has three red 3s, no one can meld until the 4th one is drawn. If opening deal has four Red 3s, then hand is just regular canasta. If Red 3 is in pile, it does not count as a "drawn" Red 3 until pile is picked up.
ONE HAND HIGH
Set 2/1 - One hand only
High score at end of one hand wins
*****P *****
PERFECT 10
Set 2/2 - 5000
This game is played with regular rules except if you make a natural canasta of the 10's (NO WILDS WITH THE 10's), it is an auto win!!
PILE SMASHER
Set 2/2 - 5000
First meld EACH hand MUST be made by TAKING the pile. You can't freeze the pile
PITA
Set 2/2 - 5000
First card up each hand is the PITA. You cannot meld or discard that card that hand (Example: if first card is 4 then you must hold all fours). If you have the PITA in your hand you must hold it and will not be able to go out that hand. Remember to hold other cards besides the PITA that hand because if you are forced to discard a PITA you will dq. There is a new PITA each new hand.
PURE ROYALTY
Set 2/2 - 5000
Regular Canasta EXCEPT... You cannot have wilds with either Kings or Queens.
***** R *****
REBELS MAYHEM
Set 2/1 -5000
You CANNOT pickup pile unless you have the lowest score after each hand. Both players can pickup pile in first hand, because neither has the lowest score. If score is tied, both players may pickup pile. Taking pile if score is higher than opponent, you will DQ. You may freeze & go out anytime.
REDEMPTION
Set 2/2 - 5000
Regular Canasta EXCEPT if you get four Red 3s you DQ. That is, of course, unless you can make a canasta of Aces before end of hand. You must play the hand out to enable possible redemption. If, at end of hand, you do not have a canasta in Aces but do have four Red 3s, game is over.
REGULAR CANASTA
Set 2/2 - 5000
There are no special rules
REVENGE of the BOTS
Set 2/2 - 5000 Only
Tourney is played with a robot as partner. In this case, you CAN ask your partner for cards or tell the bot to meld out, but the bot might not listen & may meld out w/o asking at any time. Players may not leave their chair and change seats in this game. Chair hopping will be considered a DQ - so if there is a problem at your table you will need to call Host for permission to change seating.
ROYAL FLUSH
Set 2/1 - 1500 Only
Can only Meld or Canasta 10s, Js, Qs, Ks, or Aces. No Wilds. No Pile (can't pick up the pile).
***** S *****
SHOPPING TRIP
Set 2/2 5000
You may use wilds and other cards but queens MUST hit the table in the initial meld. You may also pick up the pile when melding your queens as long as your queens hit the table with the initial meld. 5s and 10s must be melded in order to canasta.
SHORT AND SWEET
Set 2 Hands - Swiss only
First hand you can meld wilds but you cannot pick up the pile. Second hand you can pick up the pile but you cannot meld wilds. High score after 2 hands wins.
SHRINKING VIOLETS
Set 2/2 5000
No Pile - you cannot pick up the pile. First hand you cannot meld or canasta 4s. Second hand you cannot meld or canasta 4s or 5s. Third hand you cannot meld or canasta 4s, 5s or 6s, And so on until there is a winner. Aces are neutral and may be melded and or made into a canasta at any time. Black 3s must be discarded they cannot be melded to go out.
SIMON SAYS
Set 2/2 5000
The first person to register for the tournament will choose 3 cards before tournament begins. Initial meld for all players must INCLUDE 2 of those 3 cards. Wilds may be used. After initial meld, all Regular Canasta rules apply. A natural canasta in one of those 3 cards will be an auto win.
SINGLE ACTION
Set 2/1 - 5000
No one can have more than one canasta. You can meld anything you want, but you can't have more than one canasta. If you make more than one canasta you dq.
SPEED LIMIT 75
Set 2/2 - 5000
Initial meld must include 7s, each hand. You must canasta 5s before any other canastas. Wilds can be used for both the 7s and the 5s. Regular canasta rules apply thereafter.
SUGAR DADDY
Set 2/2 - 5000
Canasta of both Jacks and Kings is an automatic win
SUGAR MAMA
Set 2/2 - 5000
Canastas of both Queens & Aces is an Auto Win.
SYN
Set 2/2 - 5000
You can not meld or canasta what your opponent has already melded.
***** T *****
TAVERN ON THE GREEN
Set 2/2 - 5000
Your opening meld must consist of any combination of 8's 9's and/or 10's only. You can meld any combination or only one of these (8, 9 or 10) on your opening meld. You CAN NOT lay cards other than wilds with them until your next turn. You can use wilds. After you meld you must wait until your next turn to meld other cards.
THE LUCK STOPS HERE
Set 2/2 - 5000
Get canastas early because once you get more than one Red 3 you can't get any more. If you have no Red 3, or if you have one Red 3 you can canasta as much as you want to. Once you get a second Red 3 your canasta days are done - you can meld, but not canasta rest of that hand .
TIC TAC TOE
Set 2/2 - 5000
If you get 3 canastas in a row it is an auto win. Example 456, 567, Q,K,A. You may pick up pile and go out
TOSS to the CURB
Set 2/1 - 1 Hand only
NO PILE (cannot pick up pile). Whoever gets the first canasta wins.
TWO WILL DO
Set 2/2 - 5000
Twos are our friends, therefore, you cannot freeze pile with a two. You can freeze pile with a Joker, but if you use a two you DQ.
***** U *****
UNDER AGE
Set 2/2 - 5000
17 is considered UNDER AGE so, Regular canasta EXCEPT..... One side of table must have a canasta in 10's and the other side must have a canasta in 7s. Does not have to be in order and can be melded at any time, but you cannot go out until 10s are canasta'd on one side and 7s are canasta'd on the other. If only one side has both 10s and 7s canasta'd, then no one can go out that hand.
UNDER ARREST
Set 2/1 - 5000
First person to get 3 of the red 3's is "Under Arrest" and cannot canasta anymore that hand. Make canastas quick ~ avoid being "Under Arrest"
UP THE CREEK
Set - 2/2 - 5000
Your canastas must be from high to low (Aces down to 4s). You must canasta a lower card that is showing on either side. If your opponent canastas Aces, the next canasta must be Kings or lower. When a canasta in 4s is on the table, no more canastas can be made by either player
UP UP AND AWAY
Set - 2/1 - 5000
If you have to meld 50, you only need 1 canasta to go out. If you have to meld 90, you only need 2 canasta's to go out. If you have to meld 120, you need 3 canasta's to go out. All regular canasta rules apply. Score Minimum: Less than 0 to 1495 - 50, from 1500 to 2995 - 90, 3000 or more - 120.
***** W *****
WHERE'S WILDO?
Set - 2/2 - 5000
For every first meld of EACH CARD you make you are not allowed to use any wilds! After you have a card melded naturally you can add wilds to that card at any time. The first meld of EACH CARD must be natural.
WILD NO NO
Set 2/1 - 1500 Only
No wilds (Cannot meld wilds) No pile (Cannot pick up pile) No out (w/ last card, click "No Discard")
WOODEN SOLDIERS
Set - 2/2 - 5000
Your initial meld must contain Aces, Kings OR Jacks. You must have ALL (A,K,J) melded on the board before you can make any canastas. You may meld anything else but DO NOT CANASTA until you have your (A,K,J) melded. After that you may canasta anything. You must have a canasta in Aces, Kings OR Jacks to go out